To fix this, this mod ("hexenremade.wad" and "h_PBR_v450.pk3") has to be loaded last. Next, apparently mods like Brutal Hexen make changes to the maps too, so in the above example, the floor material gets replaced with the Brutal Hexen texture, which has no specular/metallic map and the height map for parallax just gets autogenerated from greyscale (and is sometimes even inverted). Lighting has to be set to Dark (Doom setting looks like it might work but I'm not sure yet), which is probably why it didn't work well for me out of the box either. Part of it is the lighting mode setting in GZDoom. Also noticeable in Hub 1 Guardian of Steel, where a lot of parts will be unnaturally dark - I'm talking pitch black dark where you can's see anything, because some of the walls don't get lit by nearby lights. If you see the red light reflect on the floor and see the specular shine, it works correctly. That little hint you dropped about the neural textures helped.īest place to spot this is in the room near the start of the first level with the red portal in the center. Gonna have to get back to you on that.Okay I figured out the problem I was having. A few weeks ago I watched a review of a game in development that seems to have been directly inspired by Heretic/Hexen. Theres a Hexen TC for doom3 that looks amazing, but unfortunately it seems to have died out. For some reason they associated the Hexen series with deviously hard puzzle games, when in fact it should be all about atmosphere and great fantasy combat. After watching a bunch of videos on it, Im glad I didnt, as the puzzles seem to have been taken to ridiculous levels of intricacy and randomness. I mean, Hexen's atmosphere was so strong, the art direction was so amazing to me, but in Hexen 2 it just felt generic, not nearly as epic. Heretic and HeXen Bundle Arrives on GOG - Hardcore Gamer. HeXen and Heretic monsters mix file - Mod DB. Hexen: Beyond Heretic GAME MOD Hexen HD v.1.0.2 - download. I havent played it in many years, but it added things that should have been in the original all along, like experience points, player progression, more effects for the weapons (and the fact it makes it possible to finally slash with the sword, how I missed that!), much more challenging monsters.Īs for Hexen 2 I remember playing the demo and being intrigued by the first castle stage up to a point with the first few steps you had to take, but really underwhelmed by the weak melee feel and the complete lack of character. Heretic IIHeXen No outer boxHeXen IIHeXen II Mission Pack: Portal of Praevus PC4. Theres a gameplay mod for it called Korax' Heritage, and it makes the game amazing to play again, very challenging. The expansion pack had some of the coolest maps ever, they took the engine as far as it could go. Some of the maps are just big abstract puzzle stages, and I hate puzzles. Unfortunately, back in those days, a lot of games were about cryptic puzzles and less than believable world building, and Hexen suffers from that, a lot. The levels were very unique, brilliant atmosphere, a lot of mysteries to keep you guessing. It was the mix I had always dreamed of, take the cool elements of fantasy rpg and make it a badass fps game. epic, with the different player characters and the more unique scripted environments. It was my first computer game, that I owned. I was the biggest hexen fan back in the day.
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